Second Life Growth Stats
There has been much discussion of late about whether earlier, rapid growth of the virtual world, Second Life, will continue. Many residents have the impression that growth has slowed, and there are some statistics to support that. Still, Pathfinder Linden has drawn up a chart showing a steady upward increase in what the company refers to as "daily maximum concurrency," that is, the maximum number of avatars on line simultaneously on the same day. Last week, the network topped 80,000 avatars onlne for the first time ever. Also of interst is the relatively steady increase in this metric since March 2007.
2 Comments:
We may have matched or even surpassed that maximum number this past weekend in SL, and it does give me hope that as more people hear about SL, they will come and fill up so many of those builds that current residents end up wandering alone. And yet, if the technical difficulties are not overcome, and soon, will SL be able to maintain these numbers? If people can't log on, or can't TP, or can't complete transactions, or can't use voice reliably and securely, will the newcomers stay?
It does seem to me that the platform has been more stable over time. In fact, it seems that growth my be in part a consequence of stability in the grid.
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